Cozy Classic
Buttercup Links Golf Solitaire
Classic Golf solitaire with big, easy-to-read cards, a nine-hole scorecard and no timers.
What you do
Buttercup Links Golf Solitaire is Golf solitaire, also called One Foundation, laid out on a country golf course full of buttercups. All 35 cards in the seven columns are face up from the deal, so every hole is a planning puzzle: find the longest runs one rank up or down, count what is left in the stock, and keep the right cards for later. Each deal is a hole scored like golf, nine holes make a round against a par of 45, and Willa the hare tends the flag and cheers your runs.
- Winnable deals: every hole has been cleared by a solver that can see the stock, so a way through exists. Plain shuffles are one setting away.
- Today’s hole: one winnable deal a day, the same for everyone, with your best try kept.
- Hints that use only what you can see, never the order of the stock.
- A nine-hole scorecard and your best round for each rule set, saved on this device with the round in progress.
How to play
- Press Start a round. Each hole is dealt from one 52-card deck: seven columns of five cards, all face up, one card to start the waste pile, and the other 16 in the stock.
- Tap a column to play its bottom card onto the waste pile. It must be exactly one rank higher or lower than the waste card, in any suit: a 7 plays on a 6 or an 8. The card you play becomes the new waste card, so you can chain long runs.
- Under the classic rules, Aces and Kings do not connect, and nothing plays on a King. Rules and deals offers Queen on King, or around the corner, where an Ace plays on a King and a King on an Ace.
- When nothing plays, tap the stock to turn its next card onto the waste. The stock goes through once, with no redeal. The hole ends when the columns are clear, or when the stock is empty and nothing plays.
- A hole scores one point for each card left in the columns. If you clear them, it scores minus one for each card still in the stock. Nine holes make a round; lower is better, and par is 45, or 5 a hole.
Controls
- Touch or mouse: tap anywhere on a column to play its bottom card, tap the stock to turn a card, and use Undo, Hint and Menu on the bench at the bottom. The scorecard button sits at the top right.
- Keyboard: the arrow keys move between the columns and the stock, Enter or Space plays, 1 to 7 play a column, D turns the stock, U undoes, H shows a hint and N goes on once a hole is over.
- Restart in the toolbar replays the current hole from the start. Menu starts a new round, opens today’s hole and changes the rules. The toolbar also has pause, help, optional sound and fullscreen.
Tips worth knowing
- Find the longest run before you play. A card that starts a run of four you can see is usually worth more than one that ends after a single card.
- Count the ranks still out. Every card that is not in the columns or on the waste is in the stock, so if three 8s are showing, only one more 8 can come to rescue a 7 or a 9.
- Save connector cards. A 6 links the 5s and the 7s; spending it on a run of one can strand the cards around it.
- Turn the stock only when nothing plays, unless the card that fits is your last link between two groups. The hint sometimes keeps a playable card back for that reason.
- Under the classic rules nothing plays on a King, so a King ends a run. Play one when it is the last card you can reach before turning the stock.
- Work on the tallest columns. Every column has to be emptied for a clear, and a column of five keeps its top card buried the longest.
Accessibility
- Everything can be played with a keyboard: the arrow keys move a visible focus between the columns and the stock, Enter or Space plays, and the number keys play a column directly.
- Each column is read out with its bottom card, whether it plays and the cards above it, so the whole layout can be planned with a screen reader.
- Nothing is timed. The game waits for every move, and undo is unlimited.
- Card ranks are large and bold, and each suit has its own shape and color (black spades, red hearts, blue diamonds, green clubs).
- Reduced motion turns off the flying cards, shakes, glowing buttons and Willa’s hops and sway. Sound is optional and never needed to play.
Questions
How often can a Golf solitaire deal be cleared?
Not often with a plain shuffle. Our solver, which can see the stock, cleared 269 of 1,000 shuffles under the classic rules, 451 with Queen on King and 936 around the corner. A player who cannot see the stock clears fewer. Winnable deals use only shuffles the solver cleared, so every hole can be cleared, though it still takes careful play.
Is Golf solitaire the same as TriPeaks?
They are cousins. Both play cards one rank up or down onto a waste pile and turn a stock when nothing fits. In Golf every card is face up from the deal, the cards sit in seven columns instead of three peaks, the stock goes through once, and each deal is scored like a golf hole. CozyWorld’s TriPeaks game is Cozy Peaks Solitaire.
What does the game save?
Your rules and deals settings, the round in progress (the holes so far and every move of the current hole), today’s hole, your best round for each rule set and your best score today, all in this browser’s local storage. There is no account.