Cozy Strategy
The Last Lantern Inn
Outside, the dungeon waits. Inside, the fire is still burning. Every kindness costs something.
What you do
The Last Lantern Inn is the last warm room before the dungeon. Each night four guests or troubles arrive as illustrated cards with two answers: a soaked traveler, a hungry adventurer, goblins singing in the cellar, a door that opens by itself. Every answer moves warmth, coin or safety, and the inn closes the moment any of them hits zero. Keep it open for ten nights. Regulars remember what you did, so helping Tobb go below brings him back with a story.
- Forty-one guests and troubles, from rainy doorsteps to candles burning blue.
- Regulars like Branna, Tobb, Sister Maela, Nima, Elric and Old Orrin, with follow-up cards that depend on your choices.
How to play
- Press Open the inn. A guest or trouble appears as a card.
- Drag the card left or right past the edge, or tap one of the two answers underneath.
- Each answer shows its effect on the meters: warmth (flame), coin and safety (shield). Hover or lean the card to preview it on the meters.
- If warmth, coin or safety reaches zero, the inn closes and the run ends.
- After four cards, night falls and warmth drops by one. From night 7 rent also costs a coin, and from night 8 the cellar costs a point of safety. The costs for tonight show under the meters.
- Answer the last guest of night ten to finish; the final night has no overnight cost.
- Finish with every meter at 5 or more for three stars, 3 or more for two.
Controls
- Touch or mouse: drag the card left or right, or tap an answer.
- Keyboard: Left and Right arrow keys pick the answers; Tab and Enter also work.
- Shared toolbar: pause, restart, sound, instructions and fullscreen.
Tips worth knowing
- Keep an eye on the lowest meter. Most answers trade one for another.
- Warmth drops every night, so bank a little extra before the fourth card.
- Nights 7 to 9 cost warmth, coin and safety, so build up coin and safety before rent comes due.
- Some regulars come back. Help Tobb find his courage and you will hear how it went.
- A card that asks for coin now often protects safety later in the run.
- Later nights bring stranger troubles from below.
Accessibility
- Turn-based: nothing happens until you answer, so there is no timing pressure.
- Swiping is optional; both answers are large buttons that name their effects for screen readers.
- Meters show a number as well as a bar, and effects are shown as + and - values, not only color.
- Full keyboard play with the arrow keys.
Questions
Is The Last Lantern Inn a combat game?
No. Adventurers go below while you run the inn above. The drama comes from choosing who to help and what it costs.
How long is a run?
Ten nights of four cards, so about five minutes. Your best result is saved on this device.
What happened to the card table with three situations and a hand of responses?
The game was rebuilt in September 2026 as one card at a time with two answers, which is quicker to read and works much better on phones. An old saved run is not loaded.