Press Open the inn. A guest or trouble appears as a card.
Drag the card left or right past the edge, or tap one of the two answers underneath.
Each answer shows its effect on the meters: warmth (flame), coin and safety (shield). Hover or lean the card to preview it on the meters.
If warmth, coin or safety reaches zero, the inn closes and the run ends.
After four cards, night falls and warmth drops by one. From night 7 rent also costs a coin, and from night 8 the cellar costs a point of safety. The costs for tonight show under the meters.
Answer the last guest of night ten to finish; the final night has no overnight cost.
Finish with every meter at 5 or more for three stars, 3 or more for two.
Controls
Touch or mouse: drag the card left or right, or tap an answer.
Keyboard: Left and Right arrow keys pick the answers; Tab and Enter also work.
Shared toolbar: pause, restart, sound, instructions and fullscreen.
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How to play The Last Lantern Inn
Guests arrive one card at a time. Swipe to answer, and keep warmth, coin and safety burning for ten nights.
Press Open the inn. A guest or trouble appears as a card.
Drag the card left or right past the edge, or tap one of the two answers underneath.
Each answer shows its effect on the meters: warmth (flame), coin and safety (shield). Hover or lean the card to preview it on the meters.
If warmth, coin or safety reaches zero, the inn closes and the run ends.
After four cards, night falls and warmth drops by one. From night 7 rent also costs a coin, and from night 8 the cellar costs a point of safety. The costs for tonight show under the meters.
Answer the last guest of night ten to finish; the final night has no overnight cost.
Finish with every meter at 5 or more for three stars, 3 or more for two.
Controls
Touch or mouse: drag the card left or right, or tap an answer.
Keyboard: Left and Right arrow keys pick the answers; Tab and Enter also work.
Shared toolbar: pause, restart, sound, instructions and fullscreen.