Cozy Puzzle

Cozy Lighthouse Keeper

Three channels. One beam. A whole harbor waiting for your light.

Cozy Lighthouse Keeper cozy lighthouse game cover artwork

What you do

Cozy Lighthouse Keeper puts you in charge of one small tower and three sea channels. Each turn, choose a channel to flash: every boat there gains one light. Fill a boat's request to bring it home before the tide carries it past the last-chance buoy. Group several arrivals for a fleet bonus, keep a rescue streak going, and see how many boats you can guide through a complete 20-turn night. The sea waits while you think.

  • One flash lights every boat in your chosen channel, creating chances for satisfying fleet arrivals.
  • Boats need one to three lights, shown by clear dots and a remaining-light count.
  • Twenty turns, a next-tide forecast, and three stars to chase with no ticking clock.
  • Every generated night has a route that can guide all its boats home.
  • Replay the same night to improve your route, or start a new one. Your best score saves locally.

How to play

  1. Choose Take the night watch to begin.
  2. Tap North, Middle, or South to give every boat in that channel one light.
  3. Fill a boat's light dots to guide it home. Each saved boat earns 20 points plus 10 per requested light.
  4. After the flash, other boats move one space left. A boat at the last-chance buoy must be finished this turn or it takes the long way home.
  5. Guide several boats home together for 20 extra points per additional boat. Consecutive rescue turns earn a streak bonus of up to 20 points per turn.
  6. Finish 20 turns. Guide at least 60% of boats for one star, 80% for two, or every boat for three.

Controls

  • Touch or mouse: tap anywhere in a channel to flash it.
  • Keyboard: focus the game and press 1, 2, or 3 for North, Middle, or South. Tab and Enter also work.
  • Top toolbar: pause, replay the current night, mute, or read the instructions.

Tips worth knowing

  • Count remaining lights against remaining spaces. A boat with two lights left and two spaces cannot wait another turn.
  • One flash can finish several boats. Two one-light boats in the same channel earn 80 points together, before any streak bonus.
  • Check the next-tide forecast before choosing a channel. A new boat may be worth grouping with one already waiting.
  • The night never advances on its own. Take a moment to compare all three channels before you flash.

Accessibility

  • Whole channels are large touch targets, with keyboard shortcuts and visible focus states.
  • Boats show light requirements with both dots and text; color and sound are never required.
  • The tide only moves after your action, and reduced-motion settings are respected.

Questions

Can boats fail or crash?

There are no crashes. A boat that runs out of spaces before receiving enough light takes the long way home and does not count toward your saved fleet. The night continues through all 20 turns.

Does Cozy Lighthouse Keeper save progress?

Your best score saves locally in your browser. A night lasts about two to five minutes; an unfinished night does not resume after reloading. This version is a turn-based puzzle, with no offline earnings.

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