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Quince Garden Snake Score 0
Preparing Quince Garden Snake
Preparing Quince Garden Snake

Cozy Arcade

Free Snake Game

Quince Garden Snake

Classic snake with the rules you remember, a turn buffer that never loses a quick double turn and never lets the snake fold back on itself, arrow keys, swipes or an on-screen arrow pad, four modes, three speeds, three lawn sizes and your best scores kept for each.

Read the full Quince Garden Snake guide

How to play

  1. Choose a mode, a lawn size and a speed, then press Play. The snake waits, three squares long and facing right, until you give it a direction.
  2. Press an arrow key, swipe or tap the arrow pad to set off. From then on the snake keeps moving one square at a time in the direction it is facing, and you choose where it turns: up, down, left or right. It can never turn straight back on itself.
  3. Steer the head onto the fruit. Each fruit scores one point and makes the snake one square longer, and a new fruit appears on a free square.
  4. In Classic and Daily, the round ends if the head runs into the wall or into the snake’s own body. Moving into the square the tail is just leaving is allowed. In Wrap, the edges lead round to the opposite side, so only your own body ends the round.
  5. In Calm, running into your own body costs three segments from the tail and a short rest, and the round goes on. It ends only when a bump would leave the snake shorter than three squares, or when you choose Finish round in the menu, which ends any round and keeps its score. Fill the whole lawn in any mode and you have won outright.

Controls

  • Keyboard: the arrow keys or W, A, S and D steer. Escape opens the menu, which pauses the round.
  • Touch: swipe anywhere in the garden; a turn fires as soon as your finger has moved far enough, and you can keep going in one stroke to make several turns. The arrow pad below the lawn does the same with taps, and can be turned on or off in Settings.
  • Mouse: drag in the direction you want to go, or click the arrow pad when it is shown.
  • If you switch to another tab or window, the snake stops where it is and waits for your next arrow. The toolbar has pause, help, restart, optional sound and fullscreen.

What you do

Quince Garden Snake is the classic snake game, played on the mown lawn of an old walled kitchen garden in the late afternoon. A quince is trained flat against the warm brick, a string of lamps hangs along the top of the wall, and there are herbs in terracotta pots, a galvanized watering can and a trug of fruit on the flagstones. The snake moves on its own, one square at a time, and you choose where it turns. Every piece of fruit it eats (a quince, a russet apple, a pear or a plum) makes it one square longer, and the longer it gets, the harder it is to keep out of its own way. In Classic the oak edging of the lawn is a wall; in Wrap the lawn is bordered by a gravel path with croquet hoops, and the snake slips off one side and back in at the other; Calm is slower, wraps too, and turns a bite of your own tail into a bump that costs three segments rather than the round; and the Daily garden gives everyone the same fruit on the same date. Watching from a deck chair beside the lawn is Fenwick, a sable ferret in an ink-blue cardigan and round brass reading glasses, who follows the snake over the rim of his mug, nods at a good run, raises an eyebrow at a bump and applauds, politely, a new best.

  • Four modes: Classic (the wall and your own tail end the round), Wrap (the edges lead round to the far side), Calm (slower, wrapping, and a bite of your own tail costs three segments instead of the round) and a Daily garden with the same fruit for everyone on the same date.
  • Three speeds (Gentle, Classic and Brisk) and three lawn sizes (10, 14 and 20 squares across), with a best score kept for every mode, lawn and speed. Outside Calm the snake gets a little quicker with each fruit, up to 30 percent faster.
  • Turns you make faster than the snake can move are kept in order, up to three ahead, and each is checked against the one before it, so a quick up-then-left never folds the snake back on itself. A small brass arrow at the head shows the next turn waiting.
  • Arrow keys or W, A, S and D; swipes anywhere in the garden, where one stroke can make several turns; or an on-screen arrow pad, shown by default on touch screens, as a cross or as a row of four on short phones.
  • The snake slides smoothly from square to square, swallows each fruit with a visible gulp that travels down its body, and slips through the croquet hoops in Wrap and Calm with a ripple at both edges.
  • Statistics for each mode (rounds, fruit eaten, best score and longest snake), your Daily results by date, and your settings, all saved in this browser.

Tips worth knowing

  • Turn early rather than late. The snake turns at the square its head is gliding into, so press while it is still on its way to the square where you want to turn; once it is moving on, the turn comes one square later.
  • Leave yourself a way out. Before you dive into a pocket for a piece of fruit, check that the pocket is still open on the far side when you get there.
  • Run along the wall. In Classic, keeping the body near the edges leaves the middle of the lawn open for turning.
  • Fill space in tidy rows. Sweeping back and forth in long, even lines keeps the free space in one piece, which matters more and more as the snake grows.
  • Use Calm and the Gentle speed to practice long-snake play, then try the same lawn in Classic.

Accessibility

  • Everything can be played from the keyboard: the arrow keys or W, A, S and D steer, and every card and setting is a button.
  • The snake waits for your first arrow at the start of each round, and stops whenever you leave the tab or window, until your next arrow.
  • Gentle speed and Calm mode slow the game down; Calm also forgives running into your own tail.
  • The four fruits differ in shape (round, pear-shaped, lumpy and oval) as well as color, and the snake’s head has a distinct shape and face, so nothing depends on color alone.
  • Fruit eaten, turns and the end of a round are announced to screen readers, with where the fruit lies from the head. Reduced motion keeps the snake’s movement but drops the swaying fruit, the gulp along the body and Fenwick’s fidgeting. Sound is optional.

Questions

What is the difference between Classic and Wrap?

In Classic the edge of the lawn is a wall, and running into it ends the round. In Wrap the edges lead round: leave the lawn on the right and you come back in on the left, and the same from top to bottom. Only the snake’s own body can end a round in Wrap. Each mode keeps its own best scores.

How does Calm mode work?

Calm is slower (about 70 percent of the speed you pick), the edges wrap, and the snake does not speed up as it eats. If the head runs into the snake’s own body, the round does not end. Instead the snake loses three segments from its tail, rests for about a second, and then carries on; if you have not turned by then and it is still facing its own body, it turns toward the roomier side by itself. A bump that would leave the snake shorter than three squares ends the round; otherwise a Calm round goes on for as long as you like, and Finish round in the menu brings it to a close with its score kept.

What is the Daily garden?

A round of Classic on the medium lawn at the classic speed, with the fruit set by the date, so everyone playing on the same day sees the same fruit in the same places as long as their snake is not lying on the spot. You can play it as often as you like; your best for each day and the number of tries are kept with your statistics.

Why did my quick turn not reverse the snake?

Because a snake can never turn straight back into its own neck. When you press two turns faster than the snake moves, both are kept in order, and each is checked against the one before it. Up then left, pressed in a blink while heading right, turns the snake up and then left, one square apart, instead of folding it back.

Can you fill the whole lawn?

Yes. Every lawn is an even number of squares across (10, 14 or 20), so there is a closed loop that passes through every square once, and a snake that follows it never crashes. In our own simulation, a computer player that did nothing but follow such a loop filled the lawn in every round, but it took about 4 minutes on the small lawn, 16 on the medium and 65 on the large at the Classic speed. A player that went for the fruit by the shortest path, but only after checking it could still reach its own tail afterward, filled the medium lawn in 48 of 200 rounds.

What does the game save?

Your settings, and for each mode the rounds played, fruit eaten, longest snake and best score for every lawn and speed, plus your Daily results by date, all in this browser’s local storage. There is no account. A round in progress is not saved: if you leave the page, the next visit starts a new round, so choose Finish round in the menu first if you want the score kept.

Guides and roundups

Game details

Lovely on tablets

Genre
Cozy Arcade
Difficulty
Medium
Session
1 to 5 minutes a round; Calm rounds can run longer
Inputs
Keyboard, Mouse, Touch
Devices
Desktop, Tablet, Mobile
Made by
CozyWorld
Updated
2026-10-31

A calm arcade game with no purchases, accounts, ads in the game or time limits beyond the snake’s own pace.

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