CozyWorld game guide · By CozyWorld

This guide covers our own game, written from the current game rules and browser checks.

Lily Leap: Aim Where the Lily Pad Is Going

Your frog lands where you tap, but the lily pad keeps moving. A little room ahead of the leaf can turn a splash into a satisfying landing.

Lily Leap is our short pond-crossing game about aiming a frog at a moving landing spot. Complete eight successful hops before three splashes. You choose a destination with one tap; the interesting part is allowing for where the lily pad will be when the frog arrives.

Lily Leap title illustration showing a green frog hopping toward a lily pad on a sunlit pond.
Illustrated title art. The images below show the actual playable game.

One tap chooses the whole hop

The pond is ready when it opens. Tap or click where you want the frog to land. A hop takes 0.65 seconds, and the landing point is fixed as soon as you take off. Extra taps during the flight do not steer the frog or queue another hop.

The first two target pads stay still. Use them to see how the landing ring and frog relate to your tap. From the third hop onward, pads drift sideways. Watch the direction arrow and the leaf itself before choosing your destination. There is no countdown, so you can wait for a comfortable moment.

Actual Lily Leap gameplay with a frog, target lily pad, aiming ring, and crossing progress.
Actual browser gameplay. The target pad and landing marker remain separate so you can see what your next hop needs to reach.

Lead the leaf, but watch the turn

When a pad is moving right, tap a little to its right. When it is moving left, leave room on the left. You are choosing where the leaf will arrive, rather than chasing where it used to be.

The drift slows near each end of its path and then reverses. A big lead near a turning point can put you beyond the leaf after it comes back. If the direction is hard to judge, wait for the pad to leave the turn before hopping. Later targets get smaller, so the same loose aim becomes less forgiving.

You do not need a center bonus on every hop. A comfortable landing on the body of the pad advances the crossing just as far as a perfect-looking one. After a splash, you retry that same numbered hop with the points you already earned.

What counts as a landing?

The game checks the distance between your chosen landing point and the target pad center when the 0.65-second flight ends. A point inside the pad radius is safe. Within 18 logical board units of the center earns 150 points; other safe landings earn 100. Water earns zero and adds one splash.

For a concrete first-hop example, the stationary pad has center (145, 280) and radius 58 on the 480-by-520 board. Landing at (145, 280) earns 150. Landing 30 units to its right at (175, 280) earns 100. Landing 60 units to its right at (205, 280) is outside the pad and splashes. These are game coordinates, not fixed screen pixels.

Eight centered landings total 1,200 points. Seven centered landings and one safe landing total 1,150. Three splashes end the round, even if you have almost reached the final pad. Replay resets both points and splashes.

Actual completed Lily Leap crossing with eight successful hops and the final score.
Actual completed browser acceptance crossing. Eight successful landings finish the round; another crossing is available immediately.

Touch, keyboard, and taking a break

On a phone or tablet, tap directly on the pond. No drag, hover, or keyboard is required. Keep the target visible before tapping; your finger does not have to stay down while the frog flies. With a keyboard, focus the pond, move the aiming ring using the arrow keys, and press Space or Enter to hop.

The toolbar supplies pause, help, restart, optional sound, and fullscreen. Pause freezes the crossing, including a hop in progress. Opening help while paused keeps it paused when you return.

A crossing is intended for about one to three minutes, with no deadline. Scores and runs are not saved. Keep the tab open and pause if you want to continue the same crossing; reload or closing starts over. Other games’ saves are preserved.

Desktop and phone/tablet browser emulation cover both portrait and landscape layouts. This is not physical iOS or Android testing. Reduced motion removes decorative effects, while the moving pad and frog flight remain part of the aiming challenge.

Another crossing, or a different kind of aim?

Eight landings finish the crossing. Replay if you want more centered landings or fewer splashes. If you would rather aim a rolling ball, try Garden Putt. For quicker decisions without aiming a landing point, Bubble Pop gives you growing bubbles to tap.