Play Kingfisher Canal Checkers

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Kingfisher Canal Checkers
Preparing Kingfisher Canal Checkers
Preparing Kingfisher Canal Checkers

How to play Kingfisher Canal Checkers

Classic American checkers on the fold-down table of a canal boat. Move diagonally, jump to capture, chain multi-jumps and crown kings against Otis the otter at three levels.

  1. Press Play. The board has 64 squares, and only the 32 dark squares are used. Your 12 cookies fill the dark squares of the three rows nearest you, at the bottom of the screen, and Otis’s 12 face them. By default you play the chocolate pieces, and chocolate always moves first.
  2. On your turn, tap one of your ringed pieces, then tap a lit square to move it there. A piece that is not a king moves one square diagonally forward onto an empty dark square.
  3. To capture, jump diagonally over an opposing piece that sits next to yours onto the empty square just beyond it. If the same piece can then jump again, it must keep going in the same turn. Jumping is compulsory: when any jump is available you must take one, though you may choose which.
  4. When one of your pieces reaches the far row it is crowned a king, and that ends its move, even in the middle of a jump. A king moves and jumps one square diagonally in any of the four directions.
  5. You win by taking all of Otis’s pieces or by leaving him with no legal move on his turn. The game is a draw if the same position comes up for the third time with the same player to move, or after 40 moves each with no capture and no uncrowned piece moved.

Controls

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