Press Play. The raccoon walks the forest path by itself; you steer it left and right. Its lantern's glow is your light and your life: it fades all the time, and the walk ends when it goes out.
Steer into fireflies to catch them. Each one brightens the lantern, so you see farther ahead.
Roots, stumps and brambles dim the lantern sharply. Past the edge of your light they show only as faint outlines, so read ahead and steer around them.
Mud slows your steering and the brush beside the path snags your lantern. On bends the path nudges you outward.
When an owl hoots, a ring on the path marks where it will swoop. Step out of the ring before it strikes.
Flare spends a little glow to light the whole path ahead for a moment, and scares off a swooping owl.
Catch 10 fireflies in a row without a bump to raise the glow chain (up to x4). Reach glades for stars: arriving bright earns more.
Controls
Touch: drag left or right anywhere on the path, or press and hold on one side. Tap the Flare button at the bottom right to light the path ahead.
Mouse: the raccoon follows the cursor, with no button to hold. Click anywhere on the path to flare the lantern.
Keyboard: hold the Left and Right arrows or A and D to steer. Space or F flares the lantern.
After a walk: choose Walk again or Title on the results card.
Shared toolbar: pause, restart, sound, help and fullscreen.
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How to play Firefly Hollow
Guide a raccoon down a moonlit forest path where the lantern's glow is both your light and your life. Catch fireflies to keep it burning.
Press Play. The raccoon walks the forest path by itself; you steer it left and right. Its lantern's glow is your light and your life: it fades all the time, and the walk ends when it goes out.
Steer into fireflies to catch them. Each one brightens the lantern, so you see farther ahead.
Roots, stumps and brambles dim the lantern sharply. Past the edge of your light they show only as faint outlines, so read ahead and steer around them.
Mud slows your steering and the brush beside the path snags your lantern. On bends the path nudges you outward.
When an owl hoots, a ring on the path marks where it will swoop. Step out of the ring before it strikes.
Flare spends a little glow to light the whole path ahead for a moment, and scares off a swooping owl.
Catch 10 fireflies in a row without a bump to raise the glow chain (up to x4). Reach glades for stars: arriving bright earns more.
Controls
Touch: drag left or right anywhere on the path, or press and hold on one side. Tap the Flare button at the bottom right to light the path ahead.
Mouse: the raccoon follows the cursor, with no button to hold. Click anywhere on the path to flare the lantern.
Keyboard: hold the Left and Right arrows or A and D to steer. Space or F flares the lantern.
After a walk: choose Walk again or Title on the results card.
Shared toolbar: pause, restart, sound, help and fullscreen.