Cozy Puzzle

Leaf Pile Nap

Minesweeper with a cozy twist: the animals under the leaves have known shapes and never touch, and every garden can be raked by logic alone.

Leaf Pile Nap no-guess minesweeper cover artwork

What you do

A Minesweeper-style logic puzzle set in an autumn garden. Animals are napping under some of the leaf piles, and your job is to rake every pile that is empty without waking anyone. A raked pile shows how many animal tiles are in the eight piles around it, just like the numbers in Minesweeper. The twist is that you know who is sleeping: each garden lists its animals, and each animal curls up in a known shape. A mouse fills one pile, a rabbit two piles in a line, a hedgehog three piles straight or bent, and a badger four piles in a square or a T. Shapes can be turned or flipped any way, and no two animals ever touch, not even at a corner, so a found animal tells you the piles around it are empty. Every garden is generated and then checked by the game's solver, which clears it from the glowing start pile without a single guess; from garden 2 on, part of that solve needs the shapes or the no-touch rule, not just the numbers. Lay blankets where you know an animal sleeps, and an animal fully covered with every pile around it raked is tucked in. A wrong rake wakes an animal and costs one of your three acorns; after the third wake everyone is awake and you try that garden again, with nothing else lost. Twelve gardens grow from a gentle lawn of mice to dense ten-row gardens, then endless new gardens keep coming, and a daily garden changes with the date. Each garden earns up to three stars: one for each acorn kept, with hints capping it at two. There is no timer, and your progress saves on this device.

  • Minesweeper-style numbers with a twist: four animals with known shapes, listed for every garden, that never touch, not even at a corner.
  • Every garden is checked by the solver to be clearable from its start pile by logic alone, with no guessing.
  • Twelve gardens from a gentle tutorial lawn to dense ten-row gardens, then endless new gardens, plus a daily garden that changes with the date.
  • Hints that light up a pile you can prove is empty and say which kind of reasoning proves it.
  • Three acorns instead of instant game over, up to three stars a garden, no timer, and saves for every garden in progress.

How to play

  1. Choose a garden on the menu, or play today's garden. Garden 1 is a small lawn with mice and one rabbit, made for learning the rules.
  2. Rake the glowing pile first: it is always empty. Then rake every pile that has no animal under it. Raking a pile with no sleepers around it opens its empty neighbors too.
  3. A raked pile shows how many animal tiles are in the eight piles around it. The chips under the header list the animals still hidden and their shapes.
  4. A mouse fills 1 pile, a rabbit 2 piles in a line, a hedgehog 3 piles straight or bent, and a badger 4 piles in a square or a T. Shapes can be turned or flipped, and animals never touch, not even diagonally.
  5. Lay a blanket on a pile you know hides an animal. When blankets cover an animal exactly and every pile around it is raked, it is tucked in, and a dashed ring marks the piles around it as empty.
  6. A wrong rake wakes an animal and costs an acorn. After three wakes, try the garden again. Rake every empty pile to finish the garden and open the next one.

Controls

  • Touch: tap a pile to rake it. Hold a pile, or switch the Rake button to Mark, to lay or lift a blanket. Hint lights a pile you can prove is empty.
  • Mouse: click to rake and right-click to lay or lift a blanket. Keyboard: arrow keys or WASD move, Space or Enter rakes (or marks in Mark mode), M or F lays or lifts a blanket, T switches Rake and Mark, and H shows a hint.
  • Toolbar: pause, help, restart (starts the garden on screen over; open gardens, best results and other gardens stay) and fullscreen. The game has no sound.

Tips worth knowing

  • Start with the numbers next to the most raked piles. A 1 with only one leaf pile left beside it points straight at an animal tile.
  • Check the animal list. If only badgers are left, a lone unraked pile with raked piles all around it cannot hide one: a badger needs four piles together.
  • Use the no-touch rule: once you know where an animal is, every pile around it is empty, even the diagonal ones.
  • Blankets are only notes, so lay them freely and lift them if you change your mind. Hints ignore blankets: they use only the piles you have raked and the animals you have woken.
  • Three stars need no wakes and no hints. A hint caps a garden at two stars, so try a little longer before pressing it if stars matter to you.

Accessibility

  • Everything can be played with a keyboard: arrow keys move a visible cursor around the garden, Space rakes, M lays a blanket and H shows a hint, and every button is reachable with Tab.
  • There is no timer and no time pressure. A wrong rake costs an acorn, never progress, and you can try any open garden again.
  • The keyboard cursor announces each pile to screen readers, such as a raked pile and its number or a pile under a blanket, and game messages are announced as they appear.
  • Numbers are large, dark text on light tags, and found animals are drawn with a shape and a dashed ring, not color alone.
  • Reduced motion turns off the flying leaves, pulsing glows and wiggles. The game has no sound.

Questions

Is Leaf Pile Nap the same as Minesweeper?

It uses the same kind of numbers: a raked pile counts the animal tiles in the eight piles around it. The difference is that you know which animals are hidden and their shapes, animals never touch each other, and every garden is checked to be solvable without guessing.

Will I ever have to guess?

No. Before a garden is offered, the game's solver clears it from the glowing start pile using only what a player can see: the numbers, the list of animals, their shapes and the no-touch rule. A garden that would need a guess is thrown away and another is made. The first rake must be the glowing pile, which is always empty.

What are acorns and stars?

You start each garden with three acorns. A wrong rake wakes an animal and costs one, and after the third wake you try that garden again. Finishing a garden gives one star per acorn kept, but using a hint caps it at two stars. Your best result in every garden is kept.

How do hints work?

Hint puts a gold ring on a pile you can prove is empty from what you have raked, and says whether the proof comes from counting around the numbers, from the total number of animal tiles, from the animal shapes or from the no-touch rule. Pressing Hint again before you rake that pile only points at it again. Each new hint counts toward the garden's result.

What does Leaf Pile Nap save?

On this device: which gardens are open, your best result in every garden you have raked (acorns kept and hints used), every garden in progress exactly as you left it (up to 16 at once), today's garden in progress and your best result on the latest day you raked the daily garden. Restart in the toolbar starts the garden on screen over and never touches other gardens or your best results.

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