Press Today's shift or Practice shift on the title card. A shift is five wishes, and each wish arrives on a slip from the brass chute.
Read the slip: Needs lists the traits the invention must have, Must not be lists traits it must avoid, and Loves is the villager's favorite.
Pick one to three of the six charm cards. Each card has two traits, and your invention has every trait of the cards you pick. The bar shows its name and traits.
Press Assemble and Bramble stamps it. Each need met is worth 3 points, the favorite 2, each must-not trait costs 3, and a muddle (two opposite traits, like quiet and noisy) costs 2.
Every need and no must-not grants the wish for 2 stars. Add the favorite with no muddle for 3 stars and the gold seal. You get one invention per wish, and Bramble shows a 3 star pick if you missed it.
After five wishes the shift report adds up your points. Your best shift and today's score are saved on this device.
While the typing option is on, Describe your own lets you write an invention in words instead of picking cards. An AI reader picks its traits from the same list, and the rules score it like a card pick. A visit allows 15 typed ideas.
Controls
Touch or mouse: tap cards to pick them (tap again to put one back), then tap Assemble. Next wish moves on.
Keyboard: number keys 1 to 6 pick cards, Enter assembles and moves to the next wish, and Escape or Backspace puts the cards back. Tab reaches every card and button.
Toolbar: pause, help, restart (starts the shift over), optional sound and fullscreen.
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How to play The Wish Bureau
Grant the villagers' funny wishes at a cozy little office. Pick charm cards to invent something that meets every need, skips every must-not, and earns Bramble the badger's gold seal.
Press Today's shift or Practice shift on the title card. A shift is five wishes, and each wish arrives on a slip from the brass chute.
Read the slip: Needs lists the traits the invention must have, Must not be lists traits it must avoid, and Loves is the villager's favorite.
Pick one to three of the six charm cards. Each card has two traits, and your invention has every trait of the cards you pick. The bar shows its name and traits.
Press Assemble and Bramble stamps it. Each need met is worth 3 points, the favorite 2, each must-not trait costs 3, and a muddle (two opposite traits, like quiet and noisy) costs 2.
Every need and no must-not grants the wish for 2 stars. Add the favorite with no muddle for 3 stars and the gold seal. You get one invention per wish, and Bramble shows a 3 star pick if you missed it.
After five wishes the shift report adds up your points. Your best shift and today's score are saved on this device.
While the typing option is on, Describe your own lets you write an invention in words instead of picking cards. An AI reader picks its traits from the same list, and the rules score it like a card pick. A visit allows 15 typed ideas.
Controls
Touch or mouse: tap cards to pick them (tap again to put one back), then tap Assemble. Next wish moves on.
Keyboard: number keys 1 to 6 pick cards, Enter assembles and moves to the next wish, and Escape or Backspace puts the cards back. Tab reaches every card and button.
Toolbar: pause, help, restart (starts the shift over), optional sound and fullscreen.