Press Start on the title card. Course 1 teaches the rules, each course you finish opens the next, and Today’s course is open from the start.
Swipe, press an arrow button or tap a spot in line with Butterbean. He trots that way until the next tile is a hay bale, a pumpkin, a tree, the shut gate or the rope, and stops on the last open tile. A way that is blocked straight away is refused, and the tip line says what is in the way.
Trotting over an acorn picks it up. The finish only counts once every acorn is in; before that, Butterbean trots straight through the banner.
Mud puddles stop him on the puddle. Leaf piles stop him inside the pile and scatter it, so the next trot passes through. Arrow signs turn his trot the way they point.
Stopping on the button swings the gate open, and stopping there again swings it shut. A shut gate stops him like a fence.
Rings show where each trot would stop. Finish in as few trots as you can: three ribbons at par, two within two trots of par, and one for any finish.
Controls
Keyboard: arrow keys or WASD trot, U, Z or Backspace undoes, R restarts the course, H asks for a hint, M opens the course map, T switches the stop rings on or off and V switches a big course between Close-up and Overview. Escape closes the map.
Touch: swipe anywhere on the course (a short or slanted drag does nothing), tap a spot in the same row or column as Butterbean, or use the arrow buttons. Undo, Restart and Hint sit beside or under the course, and the course name opens the map.
Mouse: click a spot in line with Butterbean or an arrow button. Pointing in line with him highlights that trot’s ring, even with the stop rings switched off.
On a short, wide screen such as a phone held sideways, a tall course is shown turned a quarter turn so its tiles stay large. Swipes and arrows follow the course as you see it.
On a phone, a course too big to show whole with large tiles is shown close up, and the view follows Butterbean as he trots. The Overview button shows the whole course at once with smaller tiles, and Close-up goes back. The game remembers which one you picked.
Toolbar: pause, help, restart (starts the course on screen over; ribbons, records and open courses stay), optional sound and fullscreen.
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How to play Turkey Trot
Send Butterbean the turkey trotting through a Thanksgiving fun run in the park. He slides until a hay bale, a pumpkin or a tree stops him, so plan every stop to grab the acorns and cross the finish.
Press Start on the title card. Course 1 teaches the rules, each course you finish opens the next, and Today’s course is open from the start.
Swipe, press an arrow button or tap a spot in line with Butterbean. He trots that way until the next tile is a hay bale, a pumpkin, a tree, the shut gate or the rope, and stops on the last open tile. A way that is blocked straight away is refused, and the tip line says what is in the way.
Trotting over an acorn picks it up. The finish only counts once every acorn is in; before that, Butterbean trots straight through the banner.
Mud puddles stop him on the puddle. Leaf piles stop him inside the pile and scatter it, so the next trot passes through. Arrow signs turn his trot the way they point.
Stopping on the button swings the gate open, and stopping there again swings it shut. A shut gate stops him like a fence.
Rings show where each trot would stop. Finish in as few trots as you can: three ribbons at par, two within two trots of par, and one for any finish.
Controls
Keyboard: arrow keys or WASD trot, U, Z or Backspace undoes, R restarts the course, H asks for a hint, M opens the course map, T switches the stop rings on or off and V switches a big course between Close-up and Overview. Escape closes the map.
Touch: swipe anywhere on the course (a short or slanted drag does nothing), tap a spot in the same row or column as Butterbean, or use the arrow buttons. Undo, Restart and Hint sit beside or under the course, and the course name opens the map.
Mouse: click a spot in line with Butterbean or an arrow button. Pointing in line with him highlights that trot’s ring, even with the stop rings switched off.
On a short, wide screen such as a phone held sideways, a tall course is shown turned a quarter turn so its tiles stay large. Swipes and arrows follow the course as you see it.
On a phone, a course too big to show whole with large tiles is shown close up, and the view follows Butterbean as he trots. The Overview button shows the whole course at once with smaller tiles, and Close-up goes back. The game remembers which one you picked.
Toolbar: pause, help, restart (starts the course on screen over; ribbons, records and open courses stay), optional sound and fullscreen.