Press Start on the title card. Garden 1 teaches the rules, each garden you finish opens the next, and Today’s garden is open from the start.
Each tap is one beat. Tap a tile next to Juniper to step there, or tap Juniper to wait a beat. The numbered Wait buttons, one for each beat Toffee is behind, wait that many beats in one tap, and tapping a tile on Toffee’s paw-print trail away from Juniper waits until he gets there.
Toffee steps exactly where Juniper stood four beats earlier. From garden 8 and in Today’s garden he may be three or five beats behind instead, and a card says which before the garden starts. His paw prints and small numbers show where he will be on each coming beat.
While anyone stands on a stepping stone, every gate of its color (red, blue or gold) is open. Nobody may be in a gate when it shuts, so a beat that would leave Juniper or Toffee in a shut gate is refused, and the tip line says why.
Toffee holds gates open for you when he stands on a stone. The dots on a gate, one for each coming beat, light up on the beats he will be holding it open. Tap a gate or a stone to have it explained.
The picnic starts when Juniper and Toffee stand on the blanket together: three bells at par, two within two beats of par, and one otherwise.
Controls
Keyboard: arrow keys or WASD step, Space, Enter or the period key waits one beat, the number keys wait that many beats (up to Toffee’s pace), U, Z or Backspace undoes, H asks for a hint, R restarts the garden, M opens the garden map and ? shows the rules. Escape closes the rules or the map.
Touch: tap a tile next to Juniper to step (a short swipe steps too) and tap Juniper or Wait 1 to wait. Pressing a tile on Toffee’s trail shows where he would be before you let go; slide off to cancel. Undo, Restart and Hint sit beside or under the garden, and the garden name opens the map.
Mouse: click to step or wait. Hover a tile next to Juniper to preview the step, or a Wait button or a trail tile to see where Toffee would be.
Toolbar: pause, help, restart (starts the garden on screen over, and Undo brings the last try back until your next beat; bells, records, open gardens and spent hints stay), optional sound and fullscreen.
Your recent-game history could not be saved in this browser.
How to play Tag-Along Pup
Walk Juniper through a hedge garden one beat at a time while her puppy Toffee follows her exact steps a few beats behind. Time the stepping stones so he holds the gates open for you.
Press Start on the title card. Garden 1 teaches the rules, each garden you finish opens the next, and Today’s garden is open from the start.
Each tap is one beat. Tap a tile next to Juniper to step there, or tap Juniper to wait a beat. The numbered Wait buttons, one for each beat Toffee is behind, wait that many beats in one tap, and tapping a tile on Toffee’s paw-print trail away from Juniper waits until he gets there.
Toffee steps exactly where Juniper stood four beats earlier. From garden 8 and in Today’s garden he may be three or five beats behind instead, and a card says which before the garden starts. His paw prints and small numbers show where he will be on each coming beat.
While anyone stands on a stepping stone, every gate of its color (red, blue or gold) is open. Nobody may be in a gate when it shuts, so a beat that would leave Juniper or Toffee in a shut gate is refused, and the tip line says why.
Toffee holds gates open for you when he stands on a stone. The dots on a gate, one for each coming beat, light up on the beats he will be holding it open. Tap a gate or a stone to have it explained.
The picnic starts when Juniper and Toffee stand on the blanket together: three bells at par, two within two beats of par, and one otherwise.
Controls
Keyboard: arrow keys or WASD step, Space, Enter or the period key waits one beat, the number keys wait that many beats (up to Toffee’s pace), U, Z or Backspace undoes, H asks for a hint, R restarts the garden, M opens the garden map and ? shows the rules. Escape closes the rules or the map.
Touch: tap a tile next to Juniper to step (a short swipe steps too) and tap Juniper or Wait 1 to wait. Pressing a tile on Toffee’s trail shows where he would be before you let go; slide off to cancel. Undo, Restart and Hint sit beside or under the garden, and the garden name opens the map.
Mouse: click to step or wait. Hover a tile next to Juniper to preview the step, or a Wait button or a trail tile to see where Toffee would be.
Toolbar: pause, help, restart (starts the garden on screen over, and Undo brings the last try back until your next beat; bells, records, open gardens and spent hints stay), optional sound and fullscreen.