Tap a firefly to catch its digit. Digits fill your three slots from left to right, and the race starts with your first catch.
When the third digit lands, the lock reads your guess. Green means the right digit in the right spot, amber means the digit is in the code in another spot, and gray means it is not in the code.
Gray digits fade out and cannot be caught, and green digits stay in their slots for your next guess. Tap a caught digit to release it before the third one lands.
Open all three locks before Pip the fox opens its three. Pip guesses on a timer, and the strip at the top shows its open locks and its last clues.
Win a round to pick a helper. A night has three rounds: Pip gets quicker each round, and in round three a digit can appear more than once.
Controls
Touch or mouse: tap a firefly to catch it, and tap a filled slot to release its digit.
Keyboard: press 0 to 9 to catch a firefly showing that digit, and Backspace to release the last digit. Tab reaches the slots and the card buttons.
Shared toolbar: pause, restart, sound, help and fullscreen. Pausing stops Pip too.
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How to play Starlight Launch
Catch fireflies carrying digits to crack three 3-digit locks. Read the green and amber clues and launch your festival rocket before Pip the fox.
Tap a firefly to catch its digit. Digits fill your three slots from left to right, and the race starts with your first catch.
When the third digit lands, the lock reads your guess. Green means the right digit in the right spot, amber means the digit is in the code in another spot, and gray means it is not in the code.
Gray digits fade out and cannot be caught, and green digits stay in their slots for your next guess. Tap a caught digit to release it before the third one lands.
Open all three locks before Pip the fox opens its three. Pip guesses on a timer, and the strip at the top shows its open locks and its last clues.
Win a round to pick a helper. A night has three rounds: Pip gets quicker each round, and in round three a digit can appear more than once.
Controls
Touch or mouse: tap a firefly to catch it, and tap a filled slot to release its digit.
Keyboard: press 0 to 9 to catch a firefly showing that digit, and Backspace to release the last digit. Tab reaches the slots and the card buttons.
Shared toolbar: pause, restart, sound, help and fullscreen. Pausing stops Pip too.