Press Today's fair or Practice round on the title card. Your rival casts first, then you take turns.
Forge a spell: pick one element rune (Sun, Frost, Bloom or Plain) and one or two effect runes. One effect gets all 6 power; two share it, 3 each.
Tickle adds giggles to your rival's jar. Bubble is a soap shield that soaks up giggles until your next spell. Tea calms your own jar. Focus stores power for your next spell. Snooze takes power from your rival's next spell.
Watch the element wheel: Sun melts Frost, Frost nips Bloom, and Bloom drinks up Sun. When your element beats your rival's last one, your tickle gets +2. The hint over your rival shows the tune of their next spell, so you can stay out of its way.
Repeating either of your last two spells is an encore and costs 2 power, so mix your spells up. One spell can add at most 8 giggles.
The first jar to reach 20 giggles ends the round. If neither fills, Old Hoot rings the bell after 10 spells each and the wizard who made the more giggles takes the ribbon. Your best fair and your ribbons are saved on this device.
While the typing option is on, the Describe rune lets you write a spell in words instead. An AI reader picks its element and effects, and the forge's rules work out what it does, exactly as for runes.
Controls
Touch or mouse: tap an element rune and one or two effect runes, then tap Cast. Tap a rune again (or its slot) to take it out.
Keyboard: 1 to 4 pick the element, 5 to 9 pick effects, Enter casts, and Escape or Backspace clears the effects. Tab reaches every rune and button.
Toolbar: pause, help, restart (a rematch of the round), optional sound and fullscreen.
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How to play Spellsmith Arena
Forge playful spells from runes and take turns with young animal wizards in the autumn fair's show ring. Fill your rival's giggle jar to 20 first and Old Hoot pins a ribbon on you.
Press Today's fair or Practice round on the title card. Your rival casts first, then you take turns.
Forge a spell: pick one element rune (Sun, Frost, Bloom or Plain) and one or two effect runes. One effect gets all 6 power; two share it, 3 each.
Tickle adds giggles to your rival's jar. Bubble is a soap shield that soaks up giggles until your next spell. Tea calms your own jar. Focus stores power for your next spell. Snooze takes power from your rival's next spell.
Watch the element wheel: Sun melts Frost, Frost nips Bloom, and Bloom drinks up Sun. When your element beats your rival's last one, your tickle gets +2. The hint over your rival shows the tune of their next spell, so you can stay out of its way.
Repeating either of your last two spells is an encore and costs 2 power, so mix your spells up. One spell can add at most 8 giggles.
The first jar to reach 20 giggles ends the round. If neither fills, Old Hoot rings the bell after 10 spells each and the wizard who made the more giggles takes the ribbon. Your best fair and your ribbons are saved on this device.
While the typing option is on, the Describe rune lets you write a spell in words instead. An AI reader picks its element and effects, and the forge's rules work out what it does, exactly as for runes.
Controls
Touch or mouse: tap an element rune and one or two effect runes, then tap Cast. Tap a rune again (or its slot) to take it out.
Keyboard: 1 to 4 pick the element, 5 to 9 pick effects, Enter casts, and Escape or Backspace clears the effects. Tab reaches every rune and button.
Toolbar: pause, help, restart (a rematch of the round), optional sound and fullscreen.