Press Start on the title card. Route 1 teaches the rules, each route you deliver opens the next, and Tonight’s route is open from the start.
Figgy starts on house 1. Fly the sleigh one square at a time, up, down, left or right, never onto a rooftop the route has already passed over and never across a pine row.
The route must pass over every square in town exactly once, meet the houses in number order and end on the highest number. The next house to reach glows, and a present pops onto each house met in order.
A house reached too soon shows a "not yet" tag. Cut the route back before it and try another way.
Each route earns bells: three without hints, one fewer for each hint, and always at least one.
Controls
Touch or mouse: drag from Figgy at the end of the route to extend it, drag back over the route to rewind it, and tap any square on the route to cut it back there. Tapping a square in a straight, open line from Figgy flies there.
Keyboard: arrow keys or WASD fly one square (the arrow back toward the last square steps back), Backspace steps back, U or Z undoes the last change, R clears the route, H asks for a hint and M opens the route map. Escape closes the map.
Buttons: Undo takes back the last change, Clear sends Figgy back to house 1 and Hint makes the next square glow. The route name in the scoreboard opens the map.
Toolbar: pause, help, restart (clears the route on screen; bells, best times and other routes stay), optional sound and fullscreen.
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How to play Reindeer Route
Guide Figgy the reindeer and her sleigh over every rooftop of a snowy village on Christmas Eve in one unbroken route, meeting the numbered houses in order.
Press Start on the title card. Route 1 teaches the rules, each route you deliver opens the next, and Tonight’s route is open from the start.
Figgy starts on house 1. Fly the sleigh one square at a time, up, down, left or right, never onto a rooftop the route has already passed over and never across a pine row.
The route must pass over every square in town exactly once, meet the houses in number order and end on the highest number. The next house to reach glows, and a present pops onto each house met in order.
A house reached too soon shows a "not yet" tag. Cut the route back before it and try another way.
Each route earns bells: three without hints, one fewer for each hint, and always at least one.
Controls
Touch or mouse: drag from Figgy at the end of the route to extend it, drag back over the route to rewind it, and tap any square on the route to cut it back there. Tapping a square in a straight, open line from Figgy flies there.
Keyboard: arrow keys or WASD fly one square (the arrow back toward the last square steps back), Backspace steps back, U or Z undoes the last change, R clears the route, H asks for a hint and M opens the route map. Escape closes the map.
Buttons: Undo takes back the last change, Clear sends Figgy back to house 1 and Hint makes the next square glow. The route name in the scoreboard opens the map.
Toolbar: pause, help, restart (clears the route on screen; bells, best times and other routes stay), optional sound and fullscreen.