Press Deal the cards. Twenty-eight cards are dealt face up in a pyramid of seven rows, each row overlapping the one above. The other 24 cards are the stock, face down except its top card.
A card is free when no card covers it: a pyramid card once both cards lying on it are gone, the face-up stock card and the top card of the waste.
Remove two free cards that add up to 13. An Ace counts 1, a Jack 11 and a Queen 12, so the pairs are Ace and Queen, 2 and Jack, 3 and 10, 4 and 9, 5 and 8, and 6 and 7. A King counts 13 by itself and goes on its own.
Tap the face-down stock to move the stock card onto the waste and turn up the next one. When the stock runs out, tap it again to turn the waste back over for another pass, if your setting has one left.
You win when all 28 pyramid cards are gone. Cards left in the stock and waste do not matter.
Controls
Touch or mouse: tap a free King to remove it, or tap a free card and then a card that adds up to 13 with it; the cards it can pair with glow. You can also drag a card onto its partner, or a King onto the woven tray. Tap the face-down stock to turn a new card. Undo, Hint and Menu sit on the shelf below the table, or beside it on a wide screen.
Keyboard: the arrow keys move between the pyramid cards, the stock and the waste. Enter or Space picks a card and pairs it, or removes a King, D turns the stock, U undoes, H shows a hint and Escape puts a picked card back.
Restart in the toolbar replays the same deal from the start. Menu starts a new deal, opens today’s deal, changes the passes, the kind of deal and the timer in Settings, and shows your statistics. The toolbar also has pause, help, optional sound and fullscreen.
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How to play Puffin Bluff Solitaire
Classic Pyramid solitaire on a picnic table high above the sea. Pair free cards that add up to 13, send Kings off on their own, and use the stock to clear all 28 cards of the pyramid.
Press Deal the cards. Twenty-eight cards are dealt face up in a pyramid of seven rows, each row overlapping the one above. The other 24 cards are the stock, face down except its top card.
A card is free when no card covers it: a pyramid card once both cards lying on it are gone, the face-up stock card and the top card of the waste.
Remove two free cards that add up to 13. An Ace counts 1, a Jack 11 and a Queen 12, so the pairs are Ace and Queen, 2 and Jack, 3 and 10, 4 and 9, 5 and 8, and 6 and 7. A King counts 13 by itself and goes on its own.
Tap the face-down stock to move the stock card onto the waste and turn up the next one. When the stock runs out, tap it again to turn the waste back over for another pass, if your setting has one left.
You win when all 28 pyramid cards are gone. Cards left in the stock and waste do not matter.
Controls
Touch or mouse: tap a free King to remove it, or tap a free card and then a card that adds up to 13 with it; the cards it can pair with glow. You can also drag a card onto its partner, or a King onto the woven tray. Tap the face-down stock to turn a new card. Undo, Hint and Menu sit on the shelf below the table, or beside it on a wide screen.
Keyboard: the arrow keys move between the pyramid cards, the stock and the waste. Enter or Space picks a card and pairs it, or removes a King, D turns the stock, U undoes, H shows a hint and Escape puts a picked card back.
Restart in the toolbar replays the same deal from the start. Menu starts a new deal, opens today’s deal, changes the passes, the kind of deal and the timer in Settings, and shows your statistics. The toolbar also has pause, help, optional sound and fullscreen.