Press the button on the title card to open the first box. Each box you finish opens the next, and Tonight’s box is open from the start.
Tap an ornament that has nothing lying on it. Shaded ornaments are covered and wait until the ones on top are gone.
The ornament hangs on the branch next to any of its own kind. Three alike on the branch fly to the tree and free their hooks.
If all seven hooks fill with no three alike, the branch is too tangled. Take the last one back or try the box again; ribbons already earned are kept.
Undo, Shuffle and the spare hook are refilled for every box. A box finished with no helpers earns three ribbons, with one helper two, and with more one.
Controls
Touch or mouse: tap an ornament on top of the heap to hang it. On a computer, ornaments you can pick up glow when the pointer is over them.
Keyboard: arrow keys move between the ornaments on top, Space or Enter hangs the one that glows, U or Z undoes, S shuffles, H adds the spare hook and T opens the tree. Escape closes the tree.
Buttons: Undo puts the last ornament back in the box (twice per box), Shuffle trades the places of the ornaments left in the box (once per box) and Spare hook adds an eighth hook for the rest of the box. The box name in the scoreboard opens the tree, with every box and night.
Toolbar: pause, help, restart (starts the box on screen over; ribbons and other boxes stay), optional sound and fullscreen.
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How to play Ornament Match
Tap ornaments off a heap in a box of tissue paper, hang them on a pine branch and send every three alike to the Christmas tree with Dottie the polar bear cub.
Press the button on the title card to open the first box. Each box you finish opens the next, and Tonight’s box is open from the start.
Tap an ornament that has nothing lying on it. Shaded ornaments are covered and wait until the ones on top are gone.
The ornament hangs on the branch next to any of its own kind. Three alike on the branch fly to the tree and free their hooks.
If all seven hooks fill with no three alike, the branch is too tangled. Take the last one back or try the box again; ribbons already earned are kept.
Undo, Shuffle and the spare hook are refilled for every box. A box finished with no helpers earns three ribbons, with one helper two, and with more one.
Controls
Touch or mouse: tap an ornament on top of the heap to hang it. On a computer, ornaments you can pick up glow when the pointer is over them.
Keyboard: arrow keys move between the ornaments on top, Space or Enter hangs the one that glows, U or Z undoes, S shuffles, H adds the spare hook and T opens the tree. Escape closes the tree.
Buttons: Undo puts the last ornament back in the box (twice per box), Shuffle trades the places of the ornaments left in the box (once per box) and Spare hook adds an eighth hook for the rest of the box. The box name in the scoreboard opens the tree, with every box and night.
Toolbar: pause, help, restart (starts the box on screen over; ribbons and other boxes stay), optional sound and fullscreen.