Press Start on the title card. Gardens 1 and 2 teach the rules, each garden that blooms opens the next, and Today’s garden is open from the start.
Moonlight travels in a straight line from the moon. Each mirror stand turns it a quarter turn the way its slant points, and both sides of a mirror shine. Hedges stop the light; it passes over ponds, flower beds and Hazel.
Tap or click open lawn to walk Hazel there. Walking is free. She goes around stands, hedges, ponds and flower beds, and shaded lawn shows where she cannot get to right now.
Hazel pushes a stand one tile by walking into it from the opposite side, then steps into the tile it left. A stand only slides onto open lawn: never into a hedge, pond, flower bed, another stand or the garden wall, and stands never push each other. A mirror’s slant never changes.
When Hazel stands beside a stand that can slide, an arrow on the stand shows which way it will go: away from her. Tap the stand to push it. While she is beside only one stand, the tip line says how many moonflowers that push would light. Tap a stand anywhere else to see footprints on every tile Hazel could push it from.
The garden blooms when one push leaves every moonflower lit at the same time: three bells at par, two within two pushes of par, and one otherwise. Using a hint caps the garden at two bells.
Controls
Keyboard: arrow keys or WASD walk Hazel one tile, and walking into a stand pushes it straight away. U, Z or Backspace undoes, H asks for a hint, R restarts the garden and M opens the garden map. Escape puts away the footprints or closes the map.
Touch: tap lawn to walk, and tap a stand with an arrow on it to push it that way. Undo, Restart and Hint sit under the garden; tap the garden name to open the map.
Mouse: click lawn to walk, and click a stand with an arrow on it to push it. Rest the pointer on that stand, or on a footprint, to see a dashed beam where the light would go after the push.
Toolbar: pause, help, restart (starts the garden on screen over; bells, records and open gardens stay, and spent hints stay spent), optional sound and fullscreen.
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How to play Moonbeam Garden
Walk Hazel the gardener anywhere for free and push silver mirror stands one tile at a time. Bend the moonbeam onto every moonflower in as few pushes as you can.
Press Start on the title card. Gardens 1 and 2 teach the rules, each garden that blooms opens the next, and Today’s garden is open from the start.
Moonlight travels in a straight line from the moon. Each mirror stand turns it a quarter turn the way its slant points, and both sides of a mirror shine. Hedges stop the light; it passes over ponds, flower beds and Hazel.
Tap or click open lawn to walk Hazel there. Walking is free. She goes around stands, hedges, ponds and flower beds, and shaded lawn shows where she cannot get to right now.
Hazel pushes a stand one tile by walking into it from the opposite side, then steps into the tile it left. A stand only slides onto open lawn: never into a hedge, pond, flower bed, another stand or the garden wall, and stands never push each other. A mirror’s slant never changes.
When Hazel stands beside a stand that can slide, an arrow on the stand shows which way it will go: away from her. Tap the stand to push it. While she is beside only one stand, the tip line says how many moonflowers that push would light. Tap a stand anywhere else to see footprints on every tile Hazel could push it from.
The garden blooms when one push leaves every moonflower lit at the same time: three bells at par, two within two pushes of par, and one otherwise. Using a hint caps the garden at two bells.
Controls
Keyboard: arrow keys or WASD walk Hazel one tile, and walking into a stand pushes it straight away. U, Z or Backspace undoes, H asks for a hint, R restarts the garden and M opens the garden map. Escape puts away the footprints or closes the map.
Touch: tap lawn to walk, and tap a stand with an arrow on it to push it that way. Undo, Restart and Hint sit under the garden; tap the garden name to open the map.
Mouse: click lawn to walk, and click a stand with an arrow on it to push it. Rest the pointer on that stand, or on a footprint, to see a dashed beam where the light would go after the push.
Toolbar: pause, help, restart (starts the garden on screen over; bells, records and open gardens stay, and spent hints stay spent), optional sound and fullscreen.