Press Start the year. Your village begins with three children, a farmer and a cat.
Each day, fill the job bar before dusk. The whole crowd works automatically; the next target is half as big again.
Grannies bake pies by themselves: every 7 seconds with one granny, faster with more. Each pie refreshes tired villagers and gives five seconds of 40% extra work.
Finished jobs earn thanks. Missing a job before dusk costs one of your three hearts.
At each village meeting, choose one newcomer, then spend thanks on improvements if you like. Finish all twelve days to complete the year.
Controls
Touch or mouse: tap the newcomer and improvement cards at each meeting. Days play out on their own.
Keyboard: in a meeting, 1 to 4 choose a newcomer. Tab and Enter or Space work on every button.
Use the toolbar for pause, help, restart, optional sound and fullscreen.
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How to play It Takes a Village
Grow a cheerful crowd of villagers and finish twelve seasonal jobs before dusk. Children love a big gang, grannies bake pies and cats just boost morale.
Press Start the year. Your village begins with three children, a farmer and a cat.
Each day, fill the job bar before dusk. The whole crowd works automatically; the next target is half as big again.
Grannies bake pies by themselves: every 7 seconds with one granny, faster with more. Each pie refreshes tired villagers and gives five seconds of 40% extra work.
Finished jobs earn thanks. Missing a job before dusk costs one of your three hearts.
At each village meeting, choose one newcomer, then spend thanks on improvements if you like. Finish all twelve days to complete the year.
Controls
Touch or mouse: tap the newcomer and improvement cards at each meeting. Days play out on their own.
Keyboard: in a meeting, 1 to 4 choose a newcomer. Tab and Enter or Space work on every button.
Use the toolbar for pause, help, restart, optional sound and fullscreen.