Press Start hosting on the title card. Dinners 1, 2 and 4 are lessons, and a short line from the coach explains each new idea when it first appears. Each dinner you serve opens the next, and tonight's dinner is open from the start.
Guests wait on the benches. Every guest has one to three wishes, drawn as bubbles beside them. Tap or hover over a guest to read their wishes in words.
A wish that comes true earns a heart. A guest can wish to sit beside someone, not beside someone, across the table from someone, near a dish, not near a dish, or in an end seat. The hearts and par are shown at the top.
Beside means the next seat along the same side, and an end seat is beside the two corner seats at its end. Across means the seat straight over the table. A dish on the runner reaches the places on both sides of its gap, on both sides of the table, and the end seat at that end of the runner.
Some dinners leave empty trivets on the runner: set out the dishes from the sideboard on them. Where a dish goes decides who sits near it.
Serve the dinner once every seat is filled and every dish is out. Par earns three ribbons, one heart below par two, and any full table one. Rearrange on the results card takes you back to the served table to try for more.
Controls
Mouse and touch: drag a guest to a seat, or tap a guest and then a seat. Dropping on a seated guest swaps the two. Tap a seated guest to pick them up again, then tap another seat to move or swap, or the bench to send them back. Dishes work the same way.
Keyboard: Tab or the arrow keys move between guests, seats, trivets and the sideboard. Enter picks up and places, Delete sends a guest back to the bench, Escape puts down what you hold, Z undoes and H asks for a hint.
Buttons beside the table: Dinners opens the list of dinners, Undo takes back the last move, Clear sends everyone back to the bench, Hint explains one move and Do it makes it, and Serve starts dinner.
Toolbar: pause, help, restart (sends everyone at the dinner on screen back to the bench, and Undo brings the seating back; ribbons and open dinners are never touched), optional sound and fullscreen.
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How to play Harvest Table
Seat a farmhouse Thanksgiving dinner so as many guests as possible get what they wished for. Every wish is on show, and par is the true best seating.
Press Start hosting on the title card. Dinners 1, 2 and 4 are lessons, and a short line from the coach explains each new idea when it first appears. Each dinner you serve opens the next, and tonight's dinner is open from the start.
Guests wait on the benches. Every guest has one to three wishes, drawn as bubbles beside them. Tap or hover over a guest to read their wishes in words.
A wish that comes true earns a heart. A guest can wish to sit beside someone, not beside someone, across the table from someone, near a dish, not near a dish, or in an end seat. The hearts and par are shown at the top.
Beside means the next seat along the same side, and an end seat is beside the two corner seats at its end. Across means the seat straight over the table. A dish on the runner reaches the places on both sides of its gap, on both sides of the table, and the end seat at that end of the runner.
Some dinners leave empty trivets on the runner: set out the dishes from the sideboard on them. Where a dish goes decides who sits near it.
Serve the dinner once every seat is filled and every dish is out. Par earns three ribbons, one heart below par two, and any full table one. Rearrange on the results card takes you back to the served table to try for more.
Controls
Mouse and touch: drag a guest to a seat, or tap a guest and then a seat. Dropping on a seated guest swaps the two. Tap a seated guest to pick them up again, then tap another seat to move or swap, or the bench to send them back. Dishes work the same way.
Keyboard: Tab or the arrow keys move between guests, seats, trivets and the sideboard. Enter picks up and places, Delete sends a guest back to the bench, Escape puts down what you hold, Z undoes and H asks for a hint.
Buttons beside the table: Dinners opens the list of dinners, Undo takes back the last move, Clear sends everyone back to the bench, Hint explains one move and Do it makes it, and Serve starts dinner.
Toolbar: pause, help, restart (sends everyone at the dinner on screen back to the bench, and Undo brings the seating back; ribbons and open dinners are never touched), optional sound and fullscreen.